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Maxed Out Your Expeditions? Here’s the Best Way to Spend ARC Raiders Those 15 Extra Skill Points at IGGM.com

As of now, the latest Arc Raiders Expedition window has closed. Players who have completed the required tasks will receive additional skill points and other loot. Including this round, the game has held three Expeditions since its release, providing players with a total of 15 extra skill points.

After each expedition, the community and social media comment sections are filled with discussions about how to effectively and rationally allocate all available skill points. If you’re also considering this, you might find some inspiration in the skill allocation guide available here from IGGM.

However, it’s important to note that this guide is geared towards Arc Raiders players who focus on looting or casual play. If you’re a Ratman who enjoys camping other players or is focused on PvP, this guide isn’t for you. You should look for more aggressive skill point allocation strategies.

Initial Skill Point Allocation

Every player who enters ARC Raiders is given an initial 76 skill points, which can be used to activate 45 skills in three skill trees (Conditioning/Mobility/Survival). Each larger node can have a maximum of 1 point, while smaller nodes and the initial node on each tree can have a maximum of 5 points.

Currently, IGGM allocates all skill points based on the general playstyle of players, the difficulty of the current Arc Raiders content, and the purpose of the skills. However, if you have specific needs, you can modify the activation order or point allocation according to the following path.

Conditioning

  • Used To The Weight (5/5)
  • Blast-Born (1/5)
  • Gentle Pressure (3/5)
  • Fight Or Flight (1/5)
  • Proficient Pryer (5/5)
  • Survivor’s Stamina (1/1)
  • Unburdened Roll (1/1)

Mobility

  • Nimble Climber (1/5)
  • Marathon Runner (5/5)
  • Slip and Slide (4/5)
  • Youthful Lungs (5/5)
  • Carry The Momentum (1/1)
  • Cral Before You Walk (5/5)
  • Vigorous Vaulter (1/1)

Survival

  • Agile Croucher (5/5)
  • Looter’s Instincts (5/5)
  • Revitalizing Squat (1/5)
  • Silent Scavenger (3/5)
  • In-Round Crafting (1/1)
  • Suffer In Silence (1/1)
  • Good As New (1/1)
  • Broad Shoulders (5/5)
  • Traveling Tinkerer (1/1)
  • Stubborn Mule (1/5)
  • Looter’s Luck (5/5)
  • One Raider’s Scraps (2/5)
  • Three Deep Breaths (5/5)
  • Security Breach (1/1)

After allocating these initial points, your character will possess extremely fast door and crate breaching speed, excellent stamina, faster looting efficiency, and movement speed unaffected by medium to heavy shields. Under these conditions, as long as you don’t intentionally provoke PvP players or enter various maps with debuffs while carrying high-quality loadouts, you can easily complete a raid.

Of course, we respect every raider who wants more rewards and achievements, so before embarking on these challenging raids, we recommend that you buy Arc Raiders items whatever you need directly from IGGM.com, such as blueprints, crafting materials, or weapons. We have everything you need, and it’s very affordable. Most importantly, we ship extremely fast, so it won’t slow you down.

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Skill Allocation after 1st Expedition

After you complete your first expedition, the game content will provide you with an additional 5 skill points to allocate. Of course, if you’re a new player to ARC Raiders, you can take cheap ARC Raiders coins and the accompanying catch-up mechanic to make up for these extra rewards.

When allocating these points, IGGM recommends focusing on Conditioning, such as A Little Extra, which allows you to generate a combat resource by destroying any container or object, and Loaded Arms, which halves the weight of the gun in your primary weapon slot, thus indirectly affecting your movement speed and overall mobility.

The remaining three points can be invested in Downed But Determined, as it extends the time from when you’re downed to when you’re completely dead. Combined with Crawl Before You Walk, even if you’re downed by Arcs or other PvP players far, you can spend fifteen minutes or fewer moving from your original location to the extraction point and successfully extract.

Skill Allocation after 2nd Expedition

Regarding the 5 extra skill points gained from the second expedition, IGGM suggests following the previous allocation, for example, using two points to max out Downed But Determined to achieve a 5/5, in order to maximize its effectiveness.

The remaining three can all be invested in Fight or Flight nodes, so that you have higher stamina when you are in a vulnerable state, which is more useful for players who emphasize survival. If you want to increase the damage deals, consider Sky-Clearing Swing, which increases your melee damage against any flying Arc enemy.

Skill Allocation after 3rd Expedition

To be honest, the 5 skill points awarded from The Third Expedition don’t offer much room for improvement with the current relatively balanced skill point allocation, but that doesn’t mean there’s none at all. For example, you could fill up the last point in Slip and Slide to activate Effortless Roll and allocate three points to it.

As of now, for the final destination of the last extra skill point from the latest expedition, IGGM recommends Fight or Flight, because it allows you to recover a fixed amount of stamina when you are injured in battle, which is very useful for both continuing to fight and surviving.

However, many in the community recommend either Vaults on Vaults on Vaults or Vault Spring at the top of Mobility skill tree as the final destination for the points, so ultimately it’s a matter of personal opinion. Overall, IGGM’s goal is to help you survive longer throughout the raid.

The above is the entire process of reasonably allocating all initial skill points and the 15 extra points from expeditions in the current ARC Raiders. If you make a mistake during the allocation process, don’t worry, because you can use Space Dollars to reset it, the exact number will depend on the points you already have on your skill tree.

Therefore, it is recommended to use this feature in the early stages of the game, as the reset cost will be slightly lower. If you want to use it in the later stages of the game, just wait for the next expedition, since it has been announced that Expedition 4 window will open on June 22. Happy adventure!

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